Tuesday, November 20, 2007

OUTWARS: downloads & installation


You can't really buy Outwars anymore unless you get lucky and find it on ebay or get a copy from a friend. Recently CAT_JeStEr of outwarsforever.com uploaded the ISO's of the game so that everyone can have the privilege of downloading the full version of the game. In the past people have hosted the trial, the full version of the game but never both CDs that actually come with the game so take advantage of this opprotunity.
If you have never used ISO's or even heard of them for that matter than listen up. An ISO is burned Image of the a cd. This means that all the information on a CD is burned onto a PC in an ISO file. It's as if you had the physical cd's themselves. Here is what you do:

Step 1: download cd1













Step 2: download cd2













Step 3: download
Blind Right 6
Step 4: Install the trial version of Blind Write 6.
Step 5: Extract the data files from the archives.
Step 6: Double click on the file name "OUTWARS_CD1.B6T. This should bring up Blind Write 6.
Step 7: Burn the Outwars CD 1 image off to a cd.
Step 8: Double click on the file name "OUTWARS_CD2.B6T. This should bring up Blind Write 6.
Step 9: Burn the Outwars CD 2 image off to a cd.
Step 8: Install Outwars from the CD and congratulations you know can play the game.

If you have any trouble with any of these steps or if you have questions because you're not sure what to do then please visit the new OUTWARS FOREVER forums here.

Monday, November 19, 2007

OUTWARS: circle-strafe tutorial



The biggest secret in Outwars to date is the circle-strafe. Although some oldies might get mad at me for letting this secret out. I think it's best to let the new players know about it's advantages. Without this trick you will not get far in the game so I suggest you learn it and learn it well.

The main reason for using this technique is to conserve jet. dodge guided missiles and fly faster than you normally would. How do you do what I just did in that video? Let me break it down for you because it can be pretty complicated.

Circle-strafe (right)

1.
Start off by strafing to your right (keep holding)
2.
Then hold down the forwards key as well so that you are strafing right and moving forwards simultaneously.
3.
Now begin to move your mouse to the left so that your character is spinning in a circle on one leg.
(the faster your character spins the faster you will fly and the more advantage you will have over other players)
4.
Here is where it gets tricky. You have to start hitting your jet (sparingly) and let go of the forwards key.
(now even though flying around in a circle formation is not necessary it is highly recommended.)

Circle-strafe (left)

1.
Start off by strafing to your left (keep holding)
2.
Then hold down the forwards key as well so that you are strafing left and moving forwards simultaneously.
3.
Now begin to move your mouse to the right so that your character is spinning in a circle on one leg.
(the faster your character spins the faster you will fly and the more advantage you will have over other players)
4.
Here is where it gets tricky. You have to start hitting your jet (sparingly) and let go of the forwards key.
(now even though flying around in a circle formation is not necessary it is highly recommended.)


If you're like wtf?!?!? how can i press all those keys at once?? It's probably because your configuration is all messed up. To get a better idea on how to set up your keys check out my config in the beginners guide section.

Sunday, November 18, 2007

OUTWARS: beginners guide pt. 2

weapons: I'm not going to list all the weapons here only because half of them are never used anyways. basically these are all the weapons used in multi player.

name:se rifle (main gun)
type: rifle
ammo: 12
damage:
1/4 *
special: rechargable


name: gauss cannon
type: rifle
ammo: 12
damage: *
special: long range


na
me: guided missle
type: shoulder attachment
ammo: 8
damage: * 1/2*
special: lock on to tar
gets


na
me: proximity mine
type: hip attachment
ammo: 12
damage: *
skill: begginer


name: timed mine
type: hip
attachment
ammo: 6
damage: ****
skill: intermediate


name:
remote mine
type: hip attachment
am
mo: 6
damage: ***
skill:
expert


note: guided missles are most efficent if they are equiped on both shoulders

game types: here are the most commonly played game types. these are not all of them but if you find yourself playing a game type not listed here then you should get yourself out of that mess while you can.

free for all:
basically it's every man for himself. the only
thing that you have to worry about in this game type is killing. the player with the most points at the end is declared the winner.

team war: in this game type you are paired up with either 1 or 2 other players and it is 1 team vs another. the main objective here is to get as many points as you can for your team. the team with the most points wins.

capture the flag: this game type is a little differant from the rest. yeah getting the most points is still your main goal but in this it's a little bit more involved. again there are 2 teams and at each teams base there is a flag. whichever team gets both flags back to their base scores. killing also earns you points but not nearly as many as capturing a flag.

blue and red flags
























maps:
anubis1 is the main map for Outwars. it is very big and very hard to learn for someone who has just started playing the game. sure there are about 10-12 other maps to play in Outwars but I have been playing for 4 years and have only played other maps on 2 occasions. the screenshots show the most common combat areas on this vast map.

mid


mid 2



red base



blue base


rules: there are certain things one should just not do when they start playing a new game. unfortunatly most people have to find out the hard way what goes and what doesn't. lucky for you, you don't have to find out from someone getting angry at you for doing something you didn't know you shouldn't be doing.

rule 1:
no cloaking. cloaking is where you temporarily disapear on radar. no one likes a cloaker so don't find yourself wandering into one of those cloak pick-ups. not sure what a cloak pick-up looks like? now you do so don't say "oh i'm sorry i didn't know what it did".



rule 2: no spawning. spawning is where you get re spawned and plant mines where you stand so that the next person to get re spawned automatically gets hurt or killed. this is not like cloaking...people will not only get mad they probably won't even let you play.

conclusion: ok well that's all you need to know in order to start playing Outwars. I hope this guide helped you and the time I spent putting it all together went to good use. just remember that you are NEW and not to give up after a couple of tries. who knows maybe someday you will be as good as me......nah doubt it =)

OUTWARS: beginners guide



Table of contents:

1. Introduction
( introduction to Outwars beginners guide )

2. Controls
( trouble with your controls? try this out )

3. Where to play
( not sure where to play? now you are )

4. Armory

( pros and cons of each suit )

5. Weapons
( the most common weapons used in multiplayer )

6. Game Types
( playing a game and not sure what to do? now you do )

7. Maps
( need a map? here it is )

8. Player R
ules
( what & what not to do while you're playing Outwars )

9. Conclusion
( your finished )


Introduction:
the beginners guide took a very long time to put together. I wanted it well planned out so that anyone who wanted to start playing Outwars would know exactly what to do. Outwars was dis banned several years ago and there aren't a lot of websites out there that can help you learn how to play. if you've just begun then you are going to be playing with some people who have at least 2-4 years experience, 7 years max. since Outwars is not the type of game you can learn in a couple of days this will make it hard to play without getting frustrated. following these instructions will not instantly make you better but it will give you the knowledge needed to catch up to the rest of the community.

Controls:
most newcomers have trouble with their controls because there are so many. well when you get as much experience with the game as I have then you notice that there are only a few that you need. here is an example of my basic controls. every key that you see highlighted in blue is a key that I use. everything not highlighted are keys that I have unmapped due to the fact that I, nor does anyone else really need them. you do not have to use my controls because not everyone is the same but try and let them be a guide to help you find the setup that best suits you.


Q: fire weapon 5
E:
fire weapon 6
A:
strafe right
D:
strafe left
W: lock on/move forward
S:
move backward
T:
global chat
Y:
team chat
N:
network score
G:
gliders
SPACE: jet pack
SHIFT:
fire weapon 2
CTRL:
fire weapon 1

Mouse


Button 1: fire weapon 3
Button 2:
fire weapon 4
Other:
turn left and right.
Other:
look up, down, left, and right.

Note: map the move forward and lock-on keys to the same button so that you'll be locked on target without having to press any extra buttons.

Where to play: currently this is no destined place to play Outwars. You used to be able to play on the Zone but they dis banned the game around 2 years ago. Currently the community is working on getting a new platform to play on @ IGZones.c
om, you can vote here to help get us a room on the network.

http://www.igzones.net/forum/index.php?showtopic=9808

Armory: there are four different armor types in Outwars. each armor has its pros and its cons.

name: scout suit
armor: *
jet: ****
weapon capacity: *
best used in:
capture the flag

name: combat suit
armor: **
jet:
*** 1/2*
weapon capacity: **
best used in: capture the flag


name: assault suit
armor: ****
jet: ** 1/2*
weap
on capacity: ****
best used in: team war, free for all


name: dreadnaut suit
armor: ***
jet: ***
weapon capacity: ****
best used in: team war, free for all


note:
the dreadnaut suit is the most commonly used suit in Outwars due to it's wide range of abilities, for more continue to beginners guide pt. 2

OUTWARS: storyline


Welcome to my outwars blog. It's taking the spot of a website I'm entirely to lazy to design =). If you think about it logically though the only thing that really matters is that people get the infortmation they need and desire. That's why I'm doing this.

The first page of this blog/website that we have is going to be the storyline.

OUTWARS: storyline

For centuries, mankind searched the heavens for signs of life other than our own. Across the farthest reaches of space and time, we appeared to be very much alone. This seemed even more apparent as the clutter and decay of the earth’s natural resources finally forced humans to colonize other planets. However, this assumption was recently altered drastically. Recently, several colony outposts have been ravaged and destroyed by an unknown force.


The elite Colonial Defense Force (CDF) Marine Jump Corps has been sent to investigate the disturbance. Nicknamed “Dreadnauts,” they are highly skilled fighters equipped with rocket packs that allow them to negotiate even the most rugged terrain. Their protective battlesuits are loaded with an arsenal of weapons, making each soldier a virtual walking tank. Advanced tactical training for quick insertion and demolition make the Dreadnauts perfect for this mission.

Colonial Defense Force:

Though officially a military force, the CDF is kept busy policing the colonies within colonial space. Most emergencies involve colonists disputing land or water rights, but sometimes they are called upon to put down larger disturbances and gangs of marauders. If in the unlikely event that an alien force attacks the colonies, the CDF is the first line of defense. Due to their relative proximity along the out lying colonies, they are the only force that can react quickly to an incursion.



Timeline